Fantastic Zero
geschrieben von Telias am 18.06.2013 um 22:47

Der erste Torchlight Teil steht samt TorchED Editor für genau 2 Tage kostenlos zum Download bereit. Dies wurde auf der offiziellen Torchlight Seite nun bekannt gegeben. Ihr benötigt lediglich einen kostenlosen Account auf der GOG.com Seite.

Our inaugural, award-winning RPG Torchlight is available for free for the next 48 hours from our friends at GOG.com.

All you have to do is sign up for a free account and download the game, which also includes the Editor, TorchEd.

Account creation is free and simple – just head over to the GOG.com site to sign up, and you’re good to go dungeon-crawling!

Quellen: Offizielle Torchlight 1 Seite, GOG.com

geschrieben von Telias am 18.06.2013 um 11:55

Nun ist auch ein deutscher Skillcalculator bei unseren Kollegen von inTorchlight.de für Torchlight 2 online gegangen. Dieser neue Skillcalculator berechnet unter anderem auch Werte die vom Charakterlevel abhängig sind.

Skill Calculator für Torchlight 2

Quelle: Skillcalculator von inTorchlight.de

geschrieben von Telias am 26.04.2013 um 11:05

Der nächste Torchlight 2 Patch mit der Versionsnummer 1.25.x.2 ist nun erschienen. Dieser ist sehr klein und behebt nur einige Fehler im Spiel. Hier die offiziellen Patchnotes.

Patch 1.25.x.2
Released April 25, 2013

General

  • Localization fixes
  • Fix for disappearing cursor in fullscreen mode when Windows mouse cursor trails are enabled
  • Fixed an issue with mapping right-click hotkeys

GUTS

  • Fixed several file browse buttons in the unit editors
  • Fixed an issue where the environment layout browse button would default to an incorrect path
  • Fixed creating and saving level feature tags
geschrieben von Telias am 12.04.2013 um 10:09

Wer sich in Steam einloggt oder den Torchlight 2 Launcher startet wird automatisch Patch 1.24.x.8 herunter laden. Dieser Patch behebt wie schon sein Vorgänger vor allem Fehler beim GUTS-Editor. Hier die kompletten Patchnotes:

Patch 1.24.x.8
Released April 11, 2013

General

  • No longer clear level history when a mod's version changes - only clear history when there are changes to the list of mods in use
  • 10 mod limit now properly enforced

Skills

  • Gut Punch now accurately scales its radius as described

Stability

  • Fixed occasional hang when entering Tarroch's Tomb

GUTS

  • Fixed duplicate files being displayed after modding a file in various editor forms
  • Editor WSAD camera movement keys are now mappable in the settings_editor.txt file
  • Marquee object selection now property updates the selected scene tree nodes
  • "Open" button for the player editor's skill tree layout override control now properly opens both base and mod layouts
  • Really fixed the progress bar stat selectors and fixed progress bars in general after the last patch
  • Fixed the layout save path checker not properly showing the right base and mod file locations in some circumstances
  • Can no longer right-click to create static unittypes when modding (all modding should use dynamic unittypes)
  • Fixed units not reloading in some circumstances when the unit editor were saved
  • Fixed unittypes not reloading in some circumstances when the unittypes editor was saved
  • Fixed inheritance nodes not being displayed in the unittype editor
  • Fixed a number of layout object file browsers not returning proper relative paths for modded files (particles on missiles, meshes for generic models, etc.)
  • Fixed the wardrobe panel not properly displaying units' wardobe data in the items editor
geschrieben von Telias am 05.04.2013 um 17:54

Nun ist ein weiterer kleiner Patch erschienen mit dem Fehler in Torchlight 2 behoben werden. Patch 1.23.x.5 behebt vor allem Bugs bei GUTS Editor. Die Patchnotes schauen wie folgt aus.

Patch 1.23.x.5
Released April 4, 2013

Skills

  • Fixed an issue where players could get stuck in a particular phase beast level
  • Fix for the final dungeon in the Ice Labs
  • Fix for exiting the Ice Labs to Frosted Hills
  • Fixes for minimap puzzle representations on some maps

UI

  • Fixed issues with display of modded game groups in dropdown

ModLauncher

  • Fix for visual issues on Windows XP machines.
  • Added "Waiting for response from Steam" message to ModLauncher start-up.
  • Added notification that time may be required before ModLauncher can be started when mods require updates.

GUTS*

  • Unit editors (monster, items, players props) now have a "folder" column in the unit list.
  • Added "find:" operator for expression filtering (i.e. "find:SuperAxe" will list all the files which contain "SuperAxe" anywhere in their data)
  • Editor no longer crashes when investing skill points wish push a skill to the next tier.
  • Modded skills no longer show twice in the skiles editor.
  • Fixed the "view folder" button in the rule set editor when viewing mod level sets.
  • Modded rule sets should no longer show twice in the rule set editor.
  • Stat lines no longer show twice when modding stat lines.
  • Fixed Progress bar UI object setting the wrong index when selecting STAT ONE and STAT TWO.
  • Fixed a number of various places were we weren't also looking for mod files when listing files in a directory.
  • Texture sheet png files are not included in the pak. So the image selector and unit editors now show valid images.
  • fixed skill UI layout browse/open buttons in the Player editor when modding.
  • fixed catagory filtering in the affix editor after modding an affix.
  • Can no longer attempt to add static unittypes in the unittypes editor.

*Steam users may need to re-validate their installation of GUTS after updating Torchlight II. (From the Steam client, go to Library -> Tools -> Right-click Torchlight II GUTS -> Properties -> Local Files tab -> Verify Integrity of Tool Cache)