[Info] Erster Patch nach Release - Patchnotes

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Malgardian
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[Info] Erster Patch nach Release - Patchnotes

Beitrag von Malgardian »

EDIT! UPDATE!

We had an issue which could wipe shared stashes when this patch was pushed. We rolled it back immediately, and issued an emergency patch an hour later.
That patch is now live and you should be OK.


IF YOU DO NOT SEE YOUR CHARACTER ON THE LOADING MENU, PLEASE SEE THIS THREAD!
http://forums.runicgames.com/viewtop...322365#p322365

You have our profoundest apologies if you are adversely affected by this.


We've pulled the patch temporarily and are rebuilding!
There is an issue where your shared stash can get wiped!
If you have patched, go immediately to your Steam library and LEAVE THE GAME OPEN!
Right click, choose properties, and go to the Updates tab
UNCHECK Steam cloud synchronization!

We are building an emergency build right this instant and will have it up as soon as it rolls off.
You have our profoundest apologies if you are adversely affected by this.

--------------------

Hey everybody! It's early early in the morning, but our first post-release patch just went live.
We have a list of other stuff we will be doing in upcoming patches, but we wanted to get one out ASAP to fix some initial issues-

Here's the goods!

STABILITY
*Fixed a potential crash bug when applying affixes and effects in certain circumstances
*Fixed rare crash when turning in quest in the Undercurrents.
*Put in protection against character save file corruption. Corrupted characters will not appear in the list of characters. (And thus can't cause the game to crash on load)

SKILLS
*Fix for Berserker geyser proc showing up as a mappable skill.
*Fix for triggering Shocking Burst and Arc Beam out of range while hitting shift that could cause chain casting.
*'Resist Slow' affix fixed.
*Proc affixes scale better with player level.
*Berserker 'Wolf Shade' now has the (intended) 60 second cooldown applied to all ranks.
*Fix for mistriggering when chaining two skills together when there is an early hit-frame.
*Safety check to stop any looping skills that get stuck in the 'on' state when the character is not performing a skill.
*Fixed bug with 'Poison Burst' procs (they should properly engage at more distant ranges).
*Fix for potential issue when units would queue removed/unavailable skills.
*Fix for having more than 100% reduction to charge decay or a negative flat charge decay.

PERFORMANCE
*Made significant optimizations to particle collisions.

SYSTEMS
*Fix a bug when recalculating the price on objects to make sure the calculation is based on the correct data.
*Fix for bug where rapid clicks could misspend stat points.
*Removed access to console commands in multiplayer games.
*The game's login dialog now correctly allows passwords up to 64 characters long.
*Removed display of other users' IP addresses in multiplayer games.
*Removed Steam Cloud toggle in the settings file (it didn't do anything); the ability to toggle is available in the Steam client.
*Removed logging for achievements to potentially reduce some FPS drops for some users.

LEVELS/SCRIPTING
*Tweaks to various areas to prevent units from getting stuck.
*Changed lootable rocks to be non-colliding as they could occasionally block very narrow corridors.
*Fixes to some level scripting logic in the Frosted Hills.
*Fixed a bug that could cause multiple Tower of the Moon entrances to appear in the world.
*Implemented a few specific boss room pathing fixes.

ACHIEVEMENTS
*Fixed friends list based achievements.
*Spell-learning achievements now don't incorrectly trigger based on other players.

MINOR
*Fixed several typos.
*Improvements to journal tooltips.
Quelle: Runic Forum
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slucky
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Registriert: Mo 16. Nov 2009, 21:32

Re: Erster Patch nach Release - Patchnotes

Beitrag von slucky »

frage: kann es sein, dass der patch das aufdecken/erkunden einer karte zurück gesetzt hat?
ich bin in der wüste "ossean wastes" direkt am anfang von akt 2 und hatte ca. 50% erkundet. nun war wieder alles verdeckt. mal gucken ob ich den einen skelettgegner am unterem rand diesmal bezwingen kann ohne 3-4x zu sterben ^^
das hat aber auch sein gutes: ich kann erneut looten von den truhen und brunnen.
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frostschutz
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Re: Erster Patch nach Release - Patchnotes

Beitrag von frostschutz »

slucky hat geschrieben:frage: kann es sein, dass der patch das aufdecken/erkunden einer karte zurück gesetzt hat?
Ja.

Ich bin dann erst in die falsche Richtung gelaufen und habe ein früher gesetztes Town-Portal "wiederentdeckt" :D Rest ist aber geblieben auch die Belohnung vom angefangenen Quest blieb gleich (habe die Nacht davor aus Müdigkeit abgebrochen und das Quest im Singleplay zuende gespielt).
frx
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Re: Erster Patch nach Release - Patchnotes

Beitrag von frx »

frage: kann es sein, dass der patch das aufdecken/erkunden einer karte zurück gesetzt hat?
Jup, definitv. Die Map sollte aber die selbe sein, wenn auch noch unerkundet.
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slucky
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Re: Erster Patch nach Release - Patchnotes

Beitrag von slucky »

ah ok, danke. wollte nur wissen ob bug oder absicht.
Malgardian
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Re: Erster Patch nach Release - Patchnotes

Beitrag von Malgardian »

Nee, war bei mir auch der Fall :wink:
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