Two-Hand Weapon Mastery
Rank 0/15
Many Engineers favour the largest weapons they can find. Better for "fixing" things...
Always Enabled
2% Faster Attack
2-4 Physical Armor Degraded per Hit
Requires a greataxe, greathammer, greatsword or polearm
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Ember Hammer
Rank 1/15
A powerful overhand swing. If enough 'Charge' is available, it also consumes one 'Charge' for massive improvements in damage and range.
Mana Cost: 11 | 13
Weapon Damage: 88% | 92%
Explodes Dead Units
Requires Level 2
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Flash Bang Grenade
Rank 0/15
Lob a grenade that does light damage while blinding enemies near impact.
The grenade will consume one 'Charge' if possible, in which case Blindness duration is doubled and affected foes take additional damage from all attacks.
Blindness effect lasts 4 seconds
Mana Cost: 24
50% Blindness
+17-25 Electric Damage
Requires Level 7
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Onslaught
Rank 0/15
The Engineer leaps forward, slamming the ground and damaging, stunning and slowing foes at the point of impact.
Each foes struck generates 0.125 'Charges'.
Mana Cost: 32
Inflicts 60% of Weapon DPS
100% chance to Stun Target for 1,0 seconds
50% Slower Attack for 2,0 seconds
50% Slower Movement for 2,0 seconds
50% Slower Cast Speed for 2,0 seconds
This skill requires a melee weapon in the right hand slot
Requires Level 14
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Cannon Mastery
Rank 0/15
An Engineer can master the art of quick-loading a cannon - and faster loading means faster firing.
Always Enabled
3% Faster Attack
10% Bonus to Critical Damage
Requires a cannon
Requires Level 21
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Force Grenade
Rank 0/15
Lob a grenade at your enemies, dealing physical damage.
If 'Charges' are available, it consumes one 'Charge', adds 50% Electric Damage, and stuns targets for two seconds.
Mana Cost: 85
+71-213 Physical Damage
+20 Knockback
Requires Level 21
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Sticky Bombs
Rank 0/15
When the Engineer hits a Stunned target, he attaches a sticky bomb that explodes 3 seconds later.
A maximum of one bomb can be placed every second.
Always Enabled
+5 Electric Damage
+5 Fire Damage
Requires Level 35
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Fire Grenade
Rank 0/15
Lob a fire grenade, incinerating enemies in a large area for 5 seconds. While in the fire, enemies take damage every 1/2 second.
If 'Charges' are available, it consumes one 'Charge', increases the area of effect, does 50% more damage and ignites all enemies within.
Mana Cost: 106
+64 Physical Damage
Requires Level 35
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Speed Bot
Rank 0/15
Summons a Speed Bot that bolsters the the speed of the Engineer and all allies within range.
Mana Cost: 17
Attack ans Cast Speed Bonus: 3%
Movement Speed Bonus: 6%
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Stronge Defence
Rank 0/15
The best defence is a strong offence, but this helps, too.
Always Enabled
+2% to Physical Tatal Armor
Physical Damage Taken is Reduced by 2%
Requires Level 7
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Forcefield
Rank 0/15
Ember energy is projected to create a forcefield around the Engineer and a half-strength forcefield around allies. This skill consumes all available 'Charges' for proportionally huge increase in protective power:
1 'Charges' = 50% damage bonus
2 'Charges' = 100% damage bonus
3 'Charges' = 150% damage bonus
4 'Charges' = 200% damage bonus
5 'Charges' = 250% damage bonus
Mana Cost: 37
27 points of Physical & Elemental Damage Absorption for 60 seconds
Requires Level 7
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Gun Bot
Rank 0/15
Creates a Gun Bot for one minute of machine gun mayhem.
Mana Cost: 61
Cooldown: 180,0 seconds
60 Seconds Summon Duration
Requires Level 14
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Shieldshock
Rank 0/15
The Engineer routes energy through his shield, giving him a chance to stun nearby enemies whenever he blocks their attacks.
20% chance to Stun for 2 seconds
Always Enabled
Requires a shield
Requires Level 21
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Spider Mines
Rank 0/15
Gather a pack of 3 suicidal mini-robots that attack enemies on sight. A maximum of 10 Spider Mines can exist at any one time.
Spider Mines have a 5% chance to upgrade to a bigger explosion, in a bigger radius with a 2 second stun.
Mana Cost: 87
Cooldown 2,0 seconds
15 Seconds Summon Duration
Requires Level 28
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Board and Sword
Rank 0/15
For maximum defence, a shield is always recommended. Skilled Engineers can turn an offensive benefit from shields, adding a portion of their shield's armor value directly to melee attacks.
20% of shield armor added to melee attacks
Always Enabled
Requires a Shield and any melee weapon
Requires Level 35
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Charge Domination
Rank 0/15
When slaying an enemy, the Engineer can absorb energy to fully fill the 'Charge' bar. This can occur once every 3 seconds at most.
20% chance
Always Enabled
Requires Level 35
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Emberquake
Rank 0/15
A ranged attack that sunders the ground, spreading fissures outward and damaging foes.
Mana Cost: 9
+3 Fire Damage
20% Chance to Burn Target
Inflicts 35% of Weapon DSP
This skill requires a two-Handed melee weapon
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Fire and Spark Mastery
Rank 0/15
Spark for getting things to work. Fire for getting things to die.
Always Enabled
Increases All Fire Damage by 6%
Increases All Electric Damage by 6%
Requires Level 7
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Supercharge Weapon
Rank 0/15
The Engineer's suit overloads into their weapon, discharging via melee swings.
Duration: 16 seconds.
Mana Cost: 33
100% chance to Cast Electrical Discharge
3% 'Charge' Rate Bonus
Requires a melee weapon
Requires Level 7
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Overload
Rank 0/15
Ember energy is discharged from the Engineer's suit, electrocuting nearby foes. This skill consumes all available 'Charges' for proportionally huge increase in damage:
1 'Charges' = 100% damage bonus
2 'Charges' = 200% damage bonus
3 'Charges' = 300% damage bonus
4 'Charges' = 400% damage bonus
5 'Charges' = 500% damage bonus
Mana Cost: 46
Weapon Damage: 20%
+86-107 Electric Damage
+0 Knockback
Requires Level 14
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Aegis of Fate
Rank 0/15
When attacked, the Engineer's armor has a chance to generate a defensive shield bubble to prevent further system damage. The amount of damage this shield can absorb is equal to the engineer's armor value + 100.
Always Enabled
2% Chance to Cast Shield Bubble when you get hit
Requires Level 21
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Dynamo Field
Rank 0/15
Projects a defensive Field from the Engineer's suit, which increases 'Charge' and releases burst of electric damage whenever struck.
Lasts for 16 seconds.
Mana Cost: 85
100% Chance to Cast Burst when you get hit
Requires Level 21
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Charge Reconstitution
Rank 0/15
By using any 'Charge' for skills, the Engineer draws a health benefit.
Always Enabled
39 Health Recovery over 2,0 seconds
Requires Level 35
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Gravity Well
Rank 0/15
The engineer projects a gravity well that draws slowly enemies in, doing slight pulses of electric damage. The effect lasts for 20 seconds.
Mana Cost: 132
+2 Knockback
+40-67 Electric Damage