[Mod-Link] Epic Overhaul
Verfasst: So 5. Mai 2013, 17:40
Hallo Community!
Neben "Synergies" gibt es jetzt die 2 Mod, die mit neuen Klassen und weiteren Änderungen aufwarten kann!
» Epic Overhaul
Inhalt
This mod is a complete overhaul that will include: new classes, expanded item list, revisions to existing item stats, massively increased difficulty, lower item drop rates, new bosses, new socketables, new dropped spells, and many more features.
- Classes (Available in 1.000):
All classes now begin with 40% increased damage taken. This was done to balance the effectiveness of % Damage reduction items, socketables, and skills. It also helps increase the game difficulty appropriately.
Myrmidon - Greek warrior with the ability to utilize the power of Gods, Demi-Gods, and Titans. Tree 1: Ouranos (sword & spear and shield - electric abilities), Tree 2: Pontus (Polearm and ice/water abilities), Tree 3: Tartarus (2-hand sword and Death-Knight-like abilities)
Numerous new particle effects and skill changes
Ninja - Uses Ninjutsu, Genjutsu and Taijutsu to subdue enemies. Tree 1: Ninjutsu (Fire, Earth, and Air spells), Tree 2: Genjutsu (Mind and Poison abilities), Tree 3: Taijutsu (Melee and Physical abilities)
Numerous new particle effects and skill changes
- Socketables (Available in 1.000):
Over 30 new socketables ranging from level 1-100 as well a modifications made to existing socketables
- Bosses (Available in 1.000):
Adjusted boss difficulties.
Existing bosses increased difficulty and now contain new loot tables for existing items and new items. Drop rates are very low so expect to work for the rewards.
- Items (Available in 1.000):
Existing Uniques and Legendaries have their stats adjusted to be more useful.
Expanded the capabilities of green and blue random stat generated items to have larger min and max potential. This will provide more of a Diablo 2 feel for extremely powerful rare items to drop and be equally valuable to uniques -- the chance for this should be fairly low.
New 1-hand Polearms implemented.
- Graphs(Available in 1.000):
Monsters, Champions, etc have been adjusted to be more difficult for each level of difficulty.
Vitality now provides 10 hp per point invested (5 hp per point with vanilla)
Vitality now provides HP Regen at a 1 HP Regen per 6% of vitality.
Critical hit chance reduced per point of dexterity (Vanilla scaled too quickly and became too powerful too early).
Dodge chance reduced per point of dexterity (Vanilla scaled too quickly and became too powerful too early).
[Quelle: Runic Games • View topic - [MOD] Epic Overhaul]
Zusätzliche Klassen
Neben den 2 Klassen, die in der Mod direkt enthalten sind (Ninja und Myrmidon), gibt es auf der Homepage der Mod auch 3 weitere Klassen, als extra Download.
Die Klassen lassen sich auch ohne der Mod, also Solo, spielen.
Download
» Direkter Link - oder halt via Homepage
Installation
Siehe: [How to] Mod - Installation (Torchlight 2)
Neben "Synergies" gibt es jetzt die 2 Mod, die mit neuen Klassen und weiteren Änderungen aufwarten kann!
» Epic Overhaul
Inhalt
This mod is a complete overhaul that will include: new classes, expanded item list, revisions to existing item stats, massively increased difficulty, lower item drop rates, new bosses, new socketables, new dropped spells, and many more features.
- Classes (Available in 1.000):
All classes now begin with 40% increased damage taken. This was done to balance the effectiveness of % Damage reduction items, socketables, and skills. It also helps increase the game difficulty appropriately.
Myrmidon - Greek warrior with the ability to utilize the power of Gods, Demi-Gods, and Titans. Tree 1: Ouranos (sword & spear and shield - electric abilities), Tree 2: Pontus (Polearm and ice/water abilities), Tree 3: Tartarus (2-hand sword and Death-Knight-like abilities)
Numerous new particle effects and skill changes
Ninja - Uses Ninjutsu, Genjutsu and Taijutsu to subdue enemies. Tree 1: Ninjutsu (Fire, Earth, and Air spells), Tree 2: Genjutsu (Mind and Poison abilities), Tree 3: Taijutsu (Melee and Physical abilities)
Numerous new particle effects and skill changes
- Socketables (Available in 1.000):
Over 30 new socketables ranging from level 1-100 as well a modifications made to existing socketables
- Bosses (Available in 1.000):
Adjusted boss difficulties.
Existing bosses increased difficulty and now contain new loot tables for existing items and new items. Drop rates are very low so expect to work for the rewards.
- Items (Available in 1.000):
Existing Uniques and Legendaries have their stats adjusted to be more useful.
Expanded the capabilities of green and blue random stat generated items to have larger min and max potential. This will provide more of a Diablo 2 feel for extremely powerful rare items to drop and be equally valuable to uniques -- the chance for this should be fairly low.
New 1-hand Polearms implemented.
- Graphs(Available in 1.000):
Monsters, Champions, etc have been adjusted to be more difficult for each level of difficulty.
Vitality now provides 10 hp per point invested (5 hp per point with vanilla)
Vitality now provides HP Regen at a 1 HP Regen per 6% of vitality.
Critical hit chance reduced per point of dexterity (Vanilla scaled too quickly and became too powerful too early).
Dodge chance reduced per point of dexterity (Vanilla scaled too quickly and became too powerful too early).
[Quelle: Runic Games • View topic - [MOD] Epic Overhaul]
Zusätzliche Klassen
Neben den 2 Klassen, die in der Mod direkt enthalten sind (Ninja und Myrmidon), gibt es auf der Homepage der Mod auch 3 weitere Klassen, als extra Download.
Die Klassen lassen sich auch ohne der Mod, also Solo, spielen.
Download
» Direkter Link - oder halt via Homepage
Installation
Siehe: [How to] Mod - Installation (Torchlight 2)