/Edit
Die neue Version von TorchED kann nun von unserem Server herunter geladen werden.
Build notes:
-Cinematics now save properly to the mod directory in the Cinematics editor
-Recipes now save property to the mod directory in the Recipes editor
-Thread priority is now “Normal”
-Fixed anchoring for “Infer Points after” checkbox in stat line editor
-Fixed list editing in Quest/Skills editors
-Fixed pane/column/row properties not saving in the unit skills pane
-Removed error message when the unit skill panel tries to display a skill name for a skill that doesn’t exist (now logged to the ogre.log)
-Fixed editing sets’ “NAME” and “DISPLAYNAME” properties
-Moved all the data/settings files over to appdata to avoid admin right issues.
-Undos are now capped at 100 when editing layouts.
-Fixed dungeon cloning
-Fixed dungeon deleting
-Fixed “Show Map” control not saving in the rules set editor
-Rule sets are now sorted in the rule set editor
-Fixed rule sets editor not saving explicit layouts if an explicit layout doesn’t already exist in the rule set
-No more 1-2 second pause when resizing the editor.
-Removed duplicate “Reset” input on unit triggers.
-Fixed crash when playing in the editor after having stopped playing with the in-game UI open.
-Fixed texture override controls on unit editor using the absolute path instead of the relative path if you’re modding
-Fixed crash if selecting a DDS instead of a png through the texture override control
-Affixes now reload when the affix editor is saved
-Added option to explicitly reload affixes through the ‘reload assets’ drop-down doo-hickey.
-Fixed some control docking/anchoring issues in the effects/affixes editor
-”File” icon on the scene managers (left pane) now just says “File” to avoid confusion
-Fixed the Player save loader in the editor options. (the thing that lets you use a character from a particular save file when playing in-game in the editor)
-Fixed new “ranged” stat lines not being parsed properly when restarting the stat line editor
-Fixed layout paths not being relative if you browse to a layout in your current mod directory in skill events.
-Fixed cloning a skill that’s already in your mod in the skills editor.
-Fixed cloning a quest that’s already in your mod in the quest editor.
-Fixed exception when adding inclusive files to a newly added chunktype in a mod rule set.
-Fixed “Level” column not saving in effects panel.
-Editor now always uses en-US culture settings (for things like ‘.’ vs ‘,’ in floats). Should no longer have goofiness in the stat line editor due to decimal symbol parsing, etc.
-Added missing “Uses” control to the items editor
-Added “Target Type” control to items editor
-Monster objects now default to “dog” in the editor (to avoid null monsters)
-”Play” in the editor will now load a default layout if trying to play a layout without any room pieces in it.
-Backspace now does the same this as Delete when working with layouts. (I believe this should help Mac boot campers)
-Fixed animation editor having several problems when editing .animation files in a mod.