Neuer TorchED Build verfügbar
Geschrieben von Telias am 13.01.2010 um 10:01
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Die Entwickler haben nun eine Version des TorchED Editor veröffentlicht. Der neue Build hat die Version und ist ab sofort in unserem Download Archiv verfügbar. Anbei noch die aktuellen Patchnotes.

Update Version

Patch Notes: -Fixed unit skill panel always setting skill levels to 1 if they were 0
-Fixed base file and resource dirs not being properly made relative when modding in the unit editors
-Fixed the icon selector when modding
-Fixed [AFFIXES] blocks not appearing on skill level blocks in the skills editor (oops..broke that in the last patch)
-Skill and Quest editors are now sortable by skill/quest name.
-Fixed crash when editing stat watchers on units
-Fixed deleted monsters becoming visible again.
-Animation editor now hows a check list filter for limiting which types of animation keys are displayed.
-Fixed monsters’ equipment not being displayed on monster objects in the editor
-Layouts are now auto-backed up at a default interval of every 10 minutes and just before switching to in-game mode.
These get saved to %appdata%runic gamestorchlighttorched
-You can now load the current backup for a scene though the File->Load Backup menu option
-Fixed sound bank file references not being mod friendy
-Added “Collision Radius” control to monster, player, and prop editors
-Added “Collision Mesh” control to monster, player, and prop editors
-Item editor Affix control now lists affixes in mods when modifying the list of affixes

[The following still requires a new game build to work in the actual game but are in the editor]
-Passive skills now pay attention to the skill equipment requirements
-PERCENT BLIND effect added.

Und da wird gerade über Mods berichten wollen wir euch gleich noch mitteilen das eine neue Version der Mod Fackelschein - Torchlight in Deutsch erschienen ist.